Personal Development Diary 001 - Nuke

General / 18 July 2018

I wanted to get the Artstation blog up and running with a consistent flow of regular updates.
It seems silly to have a Artstation pro account and not use its features as intended.

So the objective is to post updates on projects that I am currently working on, while also on the side documenting additional learning tips and tricks I learn along the way that might seem useful. (as well as sharing existing knowledge that I am passionate about).

I will still be posting the usual portfolio updates and work in progress shots here n there.

but today's post is going to be briefly about NUKE.

Notes that I have been taking of the fundamental hotkeys/functions of Nuke

Nuke is a node-based digital composting application developed by The Foundary, and is used for television and film post production.

With my background in independent games development and studying media back in my college days I only really came into contact with After Effects by Adobe Systems. After effects has been an effective means to creating compelling game user interfaces, effects and explosions with its powerful robust compositing workflow. 

Back in 2007 I remember watching video copilot tutorials and discovering new ways to improve the films we had to shoot for media class. It was pretty straight forward to add blood/explosion effects on our footage and exposed us to this weird a wacky universe untouched to our eyes. But it did spark that interest within this industry and a passion to pursue it so I am pretty grateful for the opportunities I have been given and where I have ended up in my career so far. 

So it brings me back to Nuke, and why I am re-learning from scratch. and blogging about it. 

Nuke basically at the moment is a section of a road that I want to upgrade as its gotten a little dusty and worn since I last drove over it. I have a clear understanding for rendering within Maya and composting in After Effects, just not as much with the pipelines incorporating nuke. And my main objective is that I want to diversify my knowledge within various software packages to stay ahead of the curve. Nuke just so happens to be the next thing I want to tackle.

I have quite a few things lined up that I want to pursue but that will have to be another post for the future.

Having a blast at the moment, got much ground to cover, Nuke is pretty straightforward so far.