Finn Spencer
Finn Spencer
E-Learning Teacher (Games Development)
Canberra, Australia

Summary

I have worked in many different environments, spanning from Indie games to Indie short films to a decade of teaching experience both in game and film art pipelines. Whether it’s managing teams or following the direction of someone else. I believe in strong communication, collaboration, and a commitment to a deadline.

In addition to being a 3D Artist, my goal is to keep learning and exploring new things to challenge myself. I am always keen on the next adventure and what I can bring to the table.

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Skills

Environment ModelingGame Art Pipelines3D ModelingTexture BakingPBR TexturingTeachingManaging TeamsScheduling and Documentation

Software proficiency

Maya
Maya
RenderMan
RenderMan
Substance 3D Painter
Substance 3D Painter
Photoshop
Photoshop
Unreal Engine
Unreal Engine
Unity
Unity
RealityCapture
RealityCapture
Megascans
Megascans
Quixel Suite
Quixel Suite
Marmoset Toolbag
Marmoset Toolbag
P4v (Perforce)
P4v (Perforce)

Productions

    • Video Game
      ORBITOR
    • Year
      2015
    • Role
      Artist, Co-Founder
    • Company
      Evil Aliens

Experience

  • Game Art Lecturer at Academy of Interactive Entertainment
    Canberra, Australia
    February 2013 - Present

    Teaching Dual Diploma and Advanced Diploma courses to both film and game art students. Varying around 45 -105 students a week.

    • Lecturing Game & VFX industry pipelines

    • Directing multi-group productions/projects

    • Curriculum & course content development

    • Marketing trade shows and expos

    • Provided student feedback and critique based on current industry standards of production.

    • Co/hosted or individually hosted regular Game Jams throughout the year.

    Software: Unreal 4, Unity3d, Autodesk Maya, Adobe Photoshop, Adobe Premiere, Quixel Suite, Renderman, Perforce, Trello, Prezi

  • Co-Founder, Director, Artist at Evil Aleins
    Canberra, Australia
    February 2012 - October 2013

    Worked on early development of a game called, “ORBITOR” which is on early access on steam.

    LINK: store.steampowered.com/app/336220/ORBITOR/

    • Indie game development

    • Concepting and design (2d/3d)

    • Scheduling and documentation

    • Video editing / production

    • Marketing (expo/conferences/tradeshows)

    Software: Unity3d, Adobe Photoshop, Autodesk 3d Studio Max, Autodesk Maya, Trello, Prezi